It’s hard to believe that Fate/Grand Order English is already 200 days old, and yet here we are. The FGO 200th anniversary is upon us, and since I talk quite a bit about this title it’s high time I gave the game the proper review it deserves. So sit tight, kick back, and let’s see how Type Moon has handled the localization of one of Japan’s most popular gacha games. Long and in-depth review incoming!
As a quick recap for first time readers: Fate/Grand Order is a mobile gacha game based on the Fate franchise made of original visual novels, light novels, manga and anime adaptations, to even musou games like the recently localized Fate/Extella: The Umbral Star. Despite the worldwide popularity of the Fate universe the localization of its games is typically hard won, if not often a downright impossible request. The famous visual novel that started it all, Fate/Stay Night, has still not seen an official localization despite demand. The only way to play it in English is by the efforts of fandom translations.
Which by the way, this dedicated fanbase has managed to do just that in at least six different languages, with more on the way. You would think these efforts would send a message to Type Moon, but no such luck as of yet.
So as you can imagine: no one really expected Type Moon to localize FGO despite its success in Japan. However someone out there must have recognized the game’s global appeal, because after two years of service FGO came to North America in 2017. It was a wise decision: the game makes an average of almost $70,000 a day on iPhones alone, so I imagine that number is doubled when you take Google Play into account.
The story casts the player as a mage of Chaldea: an organization tasked with the preservation of humanity by guarding our history. However things end up getting turned on its head and the world is put into jeopardy. It is up to you and your endearing kohai Mash to travel through time and fix the changes made to our history, and summon famous servants from the franchise as you do so to help you complete this mission. You use the game’s premium currency (Saint Quartz/SQ) to summon these servants, and then create teams with them before sending them to battle.
You don’t have to play any of the Fate games or watch any of the anime to enjoy FGO. On the contrary: much like Nintendo’s Fire Emblem Heroes, FGO seems to be introducing millions to the Fate universe for the very first time, and could prove to be the catalyst needed to get Type Moon to localize their older projects. That being said: you will miss quite a few jokes within FGO’s events, and playing the visual novels will give you a better appreciation for many of the mobile title’s finer details. We’ll get to these things in a bit.
What the Game Does Well:
The Gameplay is Fun and Complex
Like most other mobile titles FGO’s gameplay is deceptively simple. You form a party of five servants and can equip them with cards known as Craft Essences (CE) to enhance different traits and abilities. The rarity of the servants and CE, and how many of each you can place in your party is determined by your party cost. Party cost increases with each player level you earn. Out of the five servants you send to battle you’ll start with either the first two and a support unit from your friend’s list, or three of your own. You spend stamina points to take this said party on missions, and then proceed to kill the enemy before they kill you.
In other words: traditional mobile gacha RPG fare.
However the complexity of the game comes into play with the servants themselves. Servants can be one of eight possible classes (saber, lancer, archer, caster, assassin, rider, berserker, and ruler), and if you follow sources on the Japanese version such as FGO wiki, then you know that there are more classes on the way. These classes have an advantage system similar to Pokemon and Fire Emblem, with Berserker and Ruler acting as the elements dark and light in similar mobile titles (yes Fate fans I know that’s not quite exact, but I’m not here to write a textbook on how Fate’s classes work).
On top of being assigned a class a servant is also granted three combat abilities to use in battle that unlock as the character levels up. These range from damage, to healing, to buffs and enemy debuffs. Each servant also has traits (class skills) that can’t be activated by the player and just comes with the servant by default. They even have hidden stats such as critical star weight and NP (equivalent to mana or MP in other games) generation that affect how the servant performs in battle.
But one of the most complex aspects of servants is possibly their command card deck. In the above screenshot you see in the lower right corner above the attack button is a set of five face cards. Each card dictates which character will perform a single attack, and what kind of attack is determined by the card’s color (red for buster, blue for arts, green for quick). You only get to pick three of the five cards per turn, and if a servant’s NP gauge is full, you have their Noble Phantasm appear as an extra card you can choose. Each servant comes with their own unique deck that gets added to your party’s overall pool. So for example Vlad III in my screenshot has 1 quick card, 2 arts cards, and 2 buster cards that can appear during a turn. His NP is an arts card. On that particular turn, one of this two buster cards and one of his two arts cards appeared from the deck to be picked from alongside his party mates’ cards.
All of this matters because if you can pull off three attacks of the same color their effects are amplified. An arts chain (three blue cards) grants every participating attacker 20% of their NP gauge to be filled. A quick chain will grant ten critical hit stars and (depending on the servants) could easily give ten or even twenty more on top of that. And buster chains are for pure brute force for those who enjoy big numbers.
So when you build your party of servants it’s vital to not only ensure that their skills and classes mesh together, but that their card decks do too. For example several of the servants I have summoned lean towards arts chains and NP spam mechanics, so I’ve been relying on teams that can make use of arts cards.
All of this subtle complexity combined with the game’s core mechanics leads to players having very unique accounts. And that’s not even accounting for combining team set ups with the master’s code cast: a costume change that determines the player’s own support skills they can use in battle to help their servants. There have been countless Reddit threads and wikia comments theory crafting over every servant and team set up, so players that enjoy digging deep into a game’s mechanics will find plenty to chew on in FGO.
You Don’t Have to Spend Money to Succeed
This may be a more controversial point (and trust me, I do have some negative points to give regarding the gacha system), but overall FGO is one of those rare gacha games where you really don’t need a 5-star character to complete the game’s storyline and events. You don’t even need 4-star servants: it is possible to play the game in its entirety with teams of 3-star and lower rarity characters. Of course there’s more of a challenge to doing this, and coordinating your teams becomes that much more important if you decide to go down this path.
However it takes a long time to build up your party cost so you can use the 5-star behemoths alongside the good CE. Those last two screenshots? Those were taken while writing this article. I’m player level 79, and I am still unable to use a full team of 5-star and 4-star servants alongside equally rare and good CE. So even after all of my play time I’m still making use of lower rarity characters, and you will be too.
On top of this many lower rarity characters fulfill specific niches. For example Hans Christian Andersen (blue-haired boy in above screenshots) has been dubbed Waver-lite by many players. While Lord El-Melloi II is certainly the heavier hitter carrying 5-star stats and more stable skills, players who want to use NP spam mechanics can use Hans instead if they don’t have access to Waver (which is most people). Robin Hood’s Noble Phantasm is capable of out-damaging 5-star servant NP’s despite being a 3-star servant (even to this day in the Japanese version), Cu lancer is one of the most reliable tanks a player can use, and the most famous example by far is Saber Alter’s standing against poster girl Altria (or Artoria). Many have dubbed Saber Alter to be the better saber despite being a 4-star character simply because she out damages her 5-star counterpart and costs less to use.
Plus the game does a good job of keeping lower rarity characters relevant with events such as the currently on-going Saber Wars. You’re also given a free 4-star servant just for downloading the game and going through the tutorial. While which one you get is random, you have a chance of that servant being Heracles, who is still considered one of the better (if not one of the best) Beserkers you can get your hands on.
There’s Actually a Story. And It’s Pretty Good!
One of my biggest gripes when it comes to mobile games is that most of them don’t put any effort into an enjoyable story. We’re expected to spend countless dollars rolling for these characters, yet most developers won’t put in the time to get us invested in said characters beyond the numbers attached to them. That’s not the case with FGO, and it’s one of the biggest reasons why fans were wanting it localized in the first place.
You could even say there’s too much story when the game first starts. The tutorial level, Fuyuki, is filled to the brim with information dumps typical of the Nasuverse, and is very dry as a result of it. But once you get through Fuyuki (please don’t skip unless you’re re-rolling, or you WILL be lost in later chapters) we switch to a more emotional brand of storytelling. It’s nothing epic or award worthy, but the story of this game had me invested from the get-go. I actually want to know what happens next and the story chapters don’t feel like an obstacle. I actually want to do them!
Well…Septem is the exception to this, but every story is going to have its slow moments.
Type Moon didn’t pull punches with its events either. Every big event in FGO comes with its own story for players to read through, and they’re usually filled to the brim with good humor and nods towards fandom tendencies. The new character trial quests also have stories. Don’t know if you want to roll for a newly released character? The trial quest is just that: you get to try them out before you gamble your precious quartz for them.
This could have been a one and done trial quest, but instead Type Moon made these quests to be introductory stories that give insight to servant personalities. There’s also interludes for each character that provides even more story while also granting your servants permanent upgrades.
For me personally, FGO is filling a void that games like the Suikoden series and the late Chain Chronicle left behind: I can actually get invested in these characters and care about them. I can actually be invested in the struggles I make them fight through.
This is what RPGs are supposed to do! And frankly being on the mobile platform is no longer an excuse to be lazy with your game’s story. I couldn’t be happier that FGO joins the ranks of games proving that mobile devs could do much better than they are now in that regard.
The Localization Has Been Strong and Fair
Don’t get me wrong: boy this game’s translation had a rocky start. No I don’t forget Marie’s “Wassup my homies!” No I didn’t miss some of the character name changes between patches or typos that have surfaced. And there is no way this fandom will ever agree on Altria vs Artoria.
That being said Type Moon has promised to give English audiences the exact same experience the Japanese players got, for better or for worse (and we’ll touch on the “for worse” bit). And they have delivered. So far not a single event has been altered from its original Japanese counterpart (hell we actually got an extra one via the Thanksgiving goodie bag!). There haven’t been any censorship issues that tend to be common in mobile localizations. The translators have also become so comfortable that they’re actually playing word games with their translations and forming inside jokes with the English player base.
And it’s not just the translations inside the game itself. The team behind FGO USA has an official Twitter account, which is oddly still very rare when it comes to localized mobile games. I mean to use Fire Emblem Heroes again as an example: Nintendo didn’t even bother making an English Twitter news feed despite making one for the Japanese version (which both launched at the same damn time!). The one people are familiar with is fan made, and each tweet is fan translated.
Now this is all because English players tend to not take part in the social media campaigns as much as Japanese players do, especially on Twitter. However FGO and a few other titles (surprisingly Kingdom Hearts UX is one of them) are slowly proving that English audiences are on board with the idea. Type Moon has also gone to the trouble of translating side comics that have come with FGO’s events such as the GUDAGUDA comics. So it’s clear that they’re very intent on keeping their promise, down to all of the little extras as time moves forward.
All I can say is it’s about damn time publishers started doing this. Once again, even though paying for these games is optional, companies have to realize that they’re expecting foreign audiences to pay the same prices for essentially less product and less customer service when they cut things out like the social media newsfeeds and campaigns, or go so far as to remove voice acting to save on licensing fees, or not host certain events out of fear of culture clash, or even skip out on certain released characters. Once again, kudos to you localization team.
The Game’s Gray Areas
So far I have given Fate/Grand Order a glowing review, and that shouldn’t come as a surprise to anyone who has been following me: I love this game. I play it quite a bit and write a lot about it. However everything has both pros and cons to it, and FGO is no exception. So what’s the catch? Well…
This Game is Grind Heavy
It’s not quite on the levels of Granblue Fantasy, but it can get pretty close. The drop rates for materials required to raise servant skills and ascend (limit break) certain servants is absolutely sadistic. To the point where events such as the current Saber Wars become an all out marathon for many players as they clear out the event shops to earn said materials. Because it’s a lot easier and faster to do it that way instead of spending countless hours running the same daily over and over.
Then you have to grind for QP (think of gold in other games) to pay for such upgrades. Then there’s grinding for exp cards. Then there’s the story quests. You also have to ensure you grind with certain servants to raise bond points so you can earn their CE and extra quartz. And so on, and so on, and so on.
In other words: you have to plan your time with FGO. For most fans this isn’t an issue, and even I haven’t ran into any issues even with my very casual play time clocked in. But for folks not fond of grinding? Especially those who like to play more than one mobile game? This probably isn’t the game for those people.
Haven’t Played the Visual Novels? You Will Miss a Ton of References
On the one hand I applaud Type Moon for giving English players the exact same experience that Japanese players got. It’s far better than the alternative we’ve seen a bunch of lazy translation houses have given us before.
But this comes at a cost, and Type Moon is running into a similar problem that Nintendo is with Fire Emblem Heroes: a very large portion of their player base won’t get the fandom jokes. And a very large portion of the player base is less likely to spend on certain servant release banners because they have no clue who those characters even are. All because Type Moon will not localize some of their most critical Fate universe products into English.
And no: most of the average, every day mobile gamers are not going to download an emulator to play these titles. Most of these average players are not going to track down a cracked version of Fate/Stay Night and learn how to patch it. And no Redditors: we are the minority, not the majority. Nor should any of these people be expected to do that or take part in any of those things. If Type Moon wants their fanbase to stay loyal and continue to spend on their products, then they need to give them products to spend money on.
This is your time Type Moon. I would like to, again, point out that you make $70,000 a day just on iPhones alone. I understand there’s licensing fees, people to pay, and servers to hold up. But that’s just over $25 million a year for one app store. And that’s not counting for spikes when popular banners release. You cannot tell me you don’t have the resources to expand your English repertoire and invest in making even more money from your global audience. Chop chop folks, let’s go!
Which leads me to possibly my biggest critique of this game…
Fate/Grand Order Has All of the Dangers of a Gacha Game
To many this may seem like a stupid thing to nitpick, however I have to: this is a gambling game. I play this game knowing it is one. However many other people will not own up to the fact that gacha games are gambling. Everything about your account regardless if you re-roll or not, if you buy your account or not, or just go with the flow: all of it is determined by a virtual slot machine you pay money to use in exchange for pixels.
Now to many that’s half the fun. Not one player knows for sure what direction their account will go in. I include myself as one of those people: it’s fun to read up on everyone else’s stories. To learn what servants people felt were worth re-rolling for, to learn how and when they came across the servants that they have and what teams those encounters pushed them to build. The random chance does help make each account that much more personal.
But that feeling of personal uniqueness and emotional attachment is half of what makes gacha games that much more terrifying. You don’t have an emotional attachment to a casino (most of the time). You do to your waifu/husbando/favorite character. And that emotional attachment is what drives several players to spend hundreds (sometimes thousands).
I know because I’ve been there in another game. I have fallen into the trap of hoarding premium currency for five or more months aiming for specific characters, only to get incredibly depressed when all that patience didn’t pay off. I have succumbed to that feeling and bought premium currency on an impulse. That whole “I WILL come out with something, dammit!” line of thinking takes over. And to then still not get the character you were aiming for? Well…it can take a lot of will power not to go through the process again because: “I’ve come this far, so why not?”
Now thankfully in my case that instance was when I had extra money from my own paycheck that was safe to spend, but that money could have gone to other games or been used for things I needed. But that’s not the case for most players.
If my personal anecdote isn’t good enough, check out this thread from the FEH subreddit where a user asks for help for their sister who spent over $1k on the game, managed to get a refund, then proceeded to spend that same $1k again out of impulse and addiction. Or look at the Granblue Fantasy scandal where a user spent over $6k hunting for a specific character. Or just look at the expectations that games like Kingdom Hearts UX (a series most toot as one of Disney’s cash grabs) has for their players:
Next up: new and returning Medal Deals! The Illus. Kairi [EX] Falling Price Deal is back! Plus, the five Foretellers are arriving in their own EX Medal Deals! Get each of the [EX] Foretellers within 20 draws from their respective deals! #KHUX pic.twitter.com/0JTOPv6Bh6
— KINGDOM HEARTS UX (@kh_ux_na) November 24, 2017
If you click that tweet and read through the threads, you’ll find that to get even one copy of all the deals that were showcased at the same time, you would need $2k USD for that. And people actually paid that. In fact many spent far more than that to guilt (max limit break) the characters.
FGO is not exempt from this. Go to /r/grandorder and look at any of the banner pull mega threads. It doesn’t matter what servant banner it is, there will be multiple people moaning in despair about spending $200+ on the banner and not get the servant they wanted. Some spend much more than that. Some users do this every single banner. I’ve seen people in the Discord talk about having spent in the thousands over the lifespan of the game. Even worse? There will also be other users who will encourage the behavior, and say “that’s not so bad. That’s average, try again.”
Hell, there are actually people who will defend spending hundreds gambling on a character instead of re-rolling for one, because “you’ll lose your progress” if you start over. I actually got in an argument with a player over that one. Personally I’d rather spend a week re-rolling for someone I wanted instead of chucking $500+ down the drain and risk coming out with nothing.
This is particularly potent because in FGO, the chance at a top rarity servant is a whopping one percent. 1%. That’s it. There are still day one launch players who have yet to get a 5-star servant. And it’s been officially 200 days of play for them.
Now this is the part where you roll your eyes at me and start an argument about personal responsibility. Which to an extent I agree: we are all responsible for what we do with our money. If FGO is the main game you play and you have the disposable income to spend on it: that’s your choice. Do what makes you happy, I won’t judge you.
But most of the whales for these games don’t have that money. I’ve seen teenagers in this fanbase trying to get a part time job because their parents won’t let them whale. This isn’t okay, nor should it be, because this is grooming for severe gambling addictions down the line. I can play these games with a relatively stable mindset because I grew up with parents who enjoyed traditional gambling for fun. They taught me from a young age how to do so responsibly.
And I still fell for the trap because emotions got involved.
I view gambling similar to how most people view drinking alcohol: as long as you know how to control yourself you can do so responsibly and have fun. But the problem is most people don’t know how to gamble responsibly or even what the signs of gambling addiction are because gambling has been such a taboo and contained within casinos for so long. We see adverts and have school programs that warn about the possible dangers of drinking, but we have nothing that does the same for gambling.
And now gambling is no longer contained to casinos: almost every f2p game on the app store is some kind of gambling gacha game. And they’re not age restricted: anyone with a PayPal account or a gift card can press one or two buttons and their phone will magically ding premium currency into their game. And it is stupidly easy to suddenly find yourself hundreds in the hole.
That’s why no matter how much I love FGO or how much good I think Type Moon is doing with the game, I can’t in good faith tell people to play this game without warning them of the possible dangers they’re exposing themselves to.
How Do I Gacha (Gamble) Responsibly?
On that same token: it wouldn’t be fair of me to sing this game’s praises and then not inform people how to play the game responsibly. Especially since I’ve been writing journals about my own journey through the game. So if you want to play Fate/Grand Order and not fall into debt, here are some tips from a F2P MMO and gacha gaming vet:
1. Do not link your credit card OR your PayPal to iTunes/Google Play. Make all in-app purchases (IAP) physical.
If they’re linked, go unlink them now. I don’t know how it is for Google Play, but ever since the first iOS 11 update it’s actually kind of scary how easy it is to spend money. This is especially true if you enabled the option to not have to input your password with every purchase. It only takes one button press for money to fly out of your bank account.
Force yourself to go buy physical gift cards every time you want to IAP. This way you have to put on your shoes, drive/walk to the store, pick out the card, and walk to the register. Within that time span you should be able to logically decide if the purchase is a good idea. In that same vein make it so you have to input your password every single time.
2. Never spend more than you can afford. Make a budget.
Possibly the best advice my parents had for me growing up was that if I gambled I shouldn’t ever expect to make any money back. The only money I should gamble should be the same amount I would be willing to lose. I’m not paying for the winning prize, I’m paying to play the game.
Unfortunately most gacha game players don’t understand this, because they see “guaranteed to get a 4-star card” or some other promise and think they’re owed whichever character is on the banner.
Sorry folks, but that’s not true. And you can argue with me until you’re blue in the face over it: it’s. Not. True.
Like it or not you spent your money on the premium currency. You got the premium currency you were promised in exchange. That’s where the guarantees and promises stop. It’s no different than exchanging money for casino tokens: doesn’t matter if you have $20 or $200 in tokens, those are just there to give you access to the game. You are never guaranteed anything. The summoning banners are your slot machines you put those tokens into. You’re paying to play the slots. Get that in your head as soon as possible.
So with that in mind: make a budget if you plan to spend in FGO (or any other gacha game). And do not cross that budget.
Also when in doubt, use Gamepress’ FGO summon simulator. It will tell you how many rolls (and real world money) it took you to summon a certain character. It really does help put things in perspective.
3. If there is a specific servant you want, especially a 5-star servant: just re-roll for them.
Once again: 1% chance for a 5-star servant. And that’s just to get any 5-star servant. Your chances at a specific one are far lower.
And I’m going to be very, very blunt: fuck your progress.
You can clear a story level map in an afternoon, especially during half AP events. The law of power creep exists in every gacha game, including FGO: players account hop all the time. It is incredibly common. More often than not you will get a starting account that’s stronger than your day one account. And you will regain your progress twice as fast as you did before because now you know what you’re doing. You also have a better idea of how you like to play and what teams you want to make, meaning you’ll be more efficient in spending your free Saint Quartz. You’ll be more efficient with your materials, etc., etc.
And those events you’re afraid of missing? Type Moon likes to have re-runs of those. They’re not always exactly the same, but frankly the next event you’ll be doing after your re-rolling will have better prizes than the event you’re missing now.
Case in point: I didn’t even intend to re-roll my account. During the Halloween event in 2017 I was out of stamina and was bored. Spent all of my hoarded SQ so I couldn’t roll, ended up with Vlad as my prize. Not bad, I love Uncle Vlad! But like I said: I was bored. So I made sure the account was bound and started re-rolling to see how long it would take to re-roll Tamamo. Keep in mind this account had gone over 120 summons before my first 5-star.
Eventually I happened on a miracle: Tamamo and Vlad. I spent a solid few evenings, and I got two 5-star servants that worked together when my other account I spent months on just got its first 5-star. Needless to say I slapped a bind code on that shit and sped through Fuyuki and Orleans. Despite re-rolling I managed to finish the Halloween event and get NP5 caster Liz. In other words: it was tedious, but re-rolling made my account way better. And I didn’t have to spend $200+ to do it.
Since then? Jeanne, Arjuna, NP2 Saber Alter, among quite a few others have joined my Chaldea. I have spent a whopping $40 for the guaranteed 5-star summon from the Thanksgiving event and that’s it. I have more 5-star servants than some folks who have admitted on Reddit and elsewhere to have spending $1,000 USD +.
So please listen to me: in all sincerity, these games are far more fun to play if you have that one character you love. The only way to guarantee you’ll get that character is if you re-roll (or buy an account, but frankly people will lose their minds if you offer that as an option). What would you rather lose? A few days of your time, or $200+ and however much time it would take to regain that $200+ at your job?
Say it with me again: FUCK your progress. You’ll get it back in spades.
4. Remember: it’s all RNG.
For those unaware RNG means Random Number Generation. Everything about this game is random. I just tooted that with only $40 in the hole I have four 5-star servants. There are F2P folks out there that have twice as many as I do. There’s P2P users with thousands in the hole that have less than me. There are also P2P users with triple my gold servant count.
You’re not guaranteed anything. Even with the guaranteed 5-star servant summon events, you don’t get to pick which servant. At best, if we get the same ones JP did, you’ll get to pick the servant class you want and that’s it. Everything else is left to RNGesus.
Your percentages will not stack: it’s 1% to get a 5-star servant with each and every individual summon sequence you go through. Don’t fall into the trap that after hundreds of summons the game owes you one. It doesn’t, and it never will.
Remember: there’s day one folks out there still who have yet to have a 5-star come home.
5. Have fun. If it’s not fun anymore, then walk away.
This may seem like a very odd piece of advice after everything I just wrote, but you have to remember FGO is just a game. If you spend money on this game because it’s given you great value: that’s fine! Just be responsible about it. No judgement here.
If you constantly re-start new accounts to test out which servants you like: that’s fine! Have a blast! And don’t let anyone guilt you otherwise.
If you’re a day one player and want to go with the flow and never re-roll? That’s fine! And don’t let anyone guilt you either.
It’s amazing how much judgment there can be found in gacha game communities, so it’s vital you don’t let that get to you. Who cares if your favorite character is the meta or not? Use that character if you love them so much. Let everyone else stress themselves out over it.
And keep in mind that no game is worth hurting yourself over. Yes, I have seen people hit rock bottom because of FGO and other gacha games. Possibly because money was involved, but this wasn’t the case in every situation I came across. People can get real depressed REAL FAST over these things, and contemplate some dangerous choices.
Don’t let that be you. If the game becomes so stressful that it isn’t fun anymore, then put your phone down and walk away. Never be afraid to ask for help either.
Final Impressions and FGO’s Future?
I knew this piece would be a difficult one for me to write because no matter how much I like this game I can’t turn a blind eye to its glaring faults. Especially not after the lootbox controversies at the end of 2017, which you know for a fact was influenced by practices found in F2P MMOs and gacha games like FGO.
To be frank I would be a terrible person if I straight up said that FGO is a good game without any risks.
So with that said my final judgment is that you should play Fate/Grand Order if you’re into mobile games. It’s one of the best. BUT it still reeks of unrestrained gambling and all of the pitfalls that go with it. So don’t play this game if you have any tendencies towards gambling addiction. This game can ruin you if you’re not careful.
As for the future of this game: content-wise it looks very bright. The game has a very loyal community and it’s clear that the localization team cares about its product. That alone makes me hopeful and look forward to future content. I really wouldn’t be surprised if FGO USA makes it to its two year anniversary if Type Moon keeps this up.
Financially nothing’s going to hurt this game for quite awhile either (unless Type Moon decides to do something stupid). Even with Apple’s new requirements to disclose lootbox/gacha rates in writing for iOS games FGO was ahead of the curve there. From day one Type Moon made it clear what you were getting and what the odds of your prizes were.
Now whether or not potential future legislation, if we get any, will hurt FGO or other gacha games will entirely depend on what happens from this point forward. I highly doubt anything will happen in the near future as legislation is notoriously slow. However if AAA gaming companies like EA and Activision continue to kick up dust, then it is likely mobile games like FGO will come under fire.
Frankly: that’s a good thing. The mobile market is right on its way to imploding, crashing, and burning from the sheer saturation of games and the billions of dollars that courses through it. And just because FGO does a better job than most at the gacha thing, it doesn’t change that the game relies on gacha-ing.
Until then: just be responsible when you play and have fun doing it. My hope is that there is a tiny, tiny chance someone from Type Moon sees this and takes this as an opportunity to improve their services. I highly doubt that, but one can dream, right?
And that is it for this incredibly lengthy Fangirl Musings! So I’d like to know: how do you feel about Fate/Grand Order? Do you play it? And if so did you play at launch or are you a newcomer? If you don’t play the game why? Do you plan to or are you avoiding it? Maybe you disagree with me or have a different view on some of the topics I’ve discussed.
Whatever your opinion may be, let me know in the comments below! We need more discussion in gaming so I’d love to hear your thoughts.
As always, thank you so much for reading! And I shall see you next time. See you later~ ( ´ ▽ ` )ﾉ